This mod makes it so that when you talk to the Lloids in front of in-construction bridges/inclines, you can pay whatever you want to immediately complete the donation requirement. Want to pay the full amount? Go for it. Want to only pay 1 Bell? Sure! So long as you donate even a single bell, the project will be complete the following day as if you paid the full amount.

Notes:
- You still have to donate something. Not talking to the Lloid or not donating at all does not trigger the completion event. All this mod does is make it so that you can donate as low as 1 Bell to trigger completion.
- You can still pay the full amount if you want, I guess. Or you can pay half. Whatever floats your boat. It'll be done the next day after your donation, either way.
- This does not work on the Lloids in the Commune, unfortunately. I tried this same method there and everything seemed okay, but coming back the next day, nothing there changed... So the Commune Lloids still require the full 100,000 Bells to open a shop. :(

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Atmosphere install:
Extract "romfs" folder of the version you want to use into \atmosphere\contents\01006F8002326000

Ryujinx install:
Extract "romfs" folder of the version you want to use into %AppData%\Ryujinx\mods\contents\01006F8002326000

yuzu install:
1. Right-click ACNH in yuzu and click "Open Mod Data Location", OR navigate to %AppData%\yuzu\load\01006F8002326000.
2. Create a new folder here with the name you'd like the mod to use within yuzu.
3. Extract the "romfs" folder of the version you want to use into the new mod folder you created.
4. Just in case: check that the mod is activated (right-click game, click Properties, and make sure the checkbox next to the folder name you made for the mod is checked).

Suyu install:
1. Right-click ACNH in Suyu and click "Open Mod Data Location", OR navigate to %AppData%\Suyu\load\01006F8002326000
2. Create a new folder here with the name you'd like the mod to use within Suyu.
3. Extract the "romfs" folder of the version you want to use into the new mod folder you created.
4. Just in case: check that the mod is activated (right-click game, click Properties, and make sure the checkbox next to the folder name you made for the mod is checked).