-----------------About--------------------
KF-FogField is using my original static meshes and customized texture as like practice of 3dcg.
This map is beta ver. Please teach in this forum if you have advice or you noticed bug that should be fixed.
http://forums.tripwireinteractive.com/showthread.php?t=32488

-----------------Install--------------------
Copy KF-FogField.rom to "\steam\steamapps\common\killingfloor\Maps" folder


You can use auromatic download setting in your server for clients.
Open KillingFloor.ini and edit [IpDrv.HTTPDownload] section.

[IpDrv.HTTPDownload]
RedirectToURL=http://unreal.rgr.jp/Unreal/Mydownloads/KF-FogField/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

-------------------History-------------------------------
<Beta1>
Released.

<Beta2>
Deleted an underground shrine.
Edit forest for more grass and trees.

<Beta3>
Changed fog and lighting of env. 
Added 2 projectors for shadow ,light beam to forest.




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I pick up base textures are from CGTextures.com. And customized them for the 3D model.
One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.