 FIVE NIGHTS A FRICKBEAR'S 3, BUT SENSELESS!
---------------------------------------------
     - Mod by BoiGamer124 @ GameBanana -     



 What is this mod about?
-------------------------
This is an overhaul mod that aims to add modifications to the animatronics that range from slight tweeks to whole new mechanics.
This mod also aims to change some assets within the game such as the full body portraits & other such things.
This is a solo project done entirely by me as a way to practice both my coding & artistic skills (I'm learning the ropes).
As this is my first ever large-scale project, you should probably expect some bugs or unchanged assets that I've overlooked.



 How do I install this mod?
----------------------------
Simply download the "Frickbears_3_But_Senseless_[WHATEVER VERSION]" ZIP file,
and replace the game's original data.win file with the one provided.
Keep in mind that this mod ONLY works for the 1.1.4 version of the base game.
Be sure to make a backup of the original data.win file before replacing anything.



 Can I use this for my own mod?
--------------------------------
You're completely free to use my mod as a sort of template for your own personal projects.
I'm unlikely to make a newer version of this mod once the 2.0.0 update for the vanilla game releases.
I'd probably just focus on doing bug fixes & difficulty balancing if I really need to do so.
Feel free to make your own content updates, but all I ask is that you credit me for creating the original mod.



 Additions & Changes in General
--------------------------------
* The game's title in the main menu randomizes to different colourful variants for visual flair.

* The flashlight has a dark spot in the middle for limited visibility (Shadow Freddy approves).

* The pickles in Mendo's shop have been turned to gold, increasing its price from $300 up to $400.

* Updated the icons for Prize King's prizes to be colour coordinated
  (Green = Positive, Amber = Neutral, & Red = Negative).

* Updated some of the animatronic-related sprites, office-related sprites, salvaging-related sprites,
  icons for the animatronics, icons for the trophies, icons for the shop, and other such things.

* Replaced Bear5 with...



 Additions & Changes to Minigames
----------------------------------
* Fredsweeper = All the numbered tiles have been replaced with dotted tiles instead.

* Chomping With Chica = All the bombs have been replaced with burnt pizza instead.

* Puppet Patrol = All the children have had their faces removed, making them less distinct.

* Hare Pairs = All the face cards have been replaced with real Poker cards instead.

* Pirate Plunder = The visuals of Seagoon's tentacles have been reduced from 5 stages down to 4.

* Mangle Tangle Mania = The minigame has been renamed to "Tangle Tasmania."
                        ...That's about it.

* Cupcake Clicker = Removed the bottom bar indicating the cupcake clicking limit,
                    so you'd better not spam lest you lose that cupcake.



 Additions & Changes to Animatronics
-------------------------------------
* Freddy Fazbear = After his initial attack, he'll never returns back to his stage again.

* Bonnie = He'll immediately switch to the right side after attacking the left door.

* Chica = She'll immediately switch to the left side after attacking the right door.

* Foxy = He's been given the ability to randomly attack the right door,
         as well as drain a flat 10% of your power after blocking his attack.

* Golden Freddy = He doesn't make any noise when spawning in your office.

* Endoskeleton = It's been given the requirement that you MUSTN'T use the flashlight,
                 fan, & heater. To compensate, you're given more time to react to its attack.

* All Vent Threats = Much like Mr. Hippo, none of them will have ANY vent opening voicelines.

* Toy Chica = She'll send out 2 cupcakes to attack you instead of 1.

* Mangle = The sticky note won't show the camera number that they're in anymore.
           To compensate, they'll lose their aggression much faster when not looked at.

* Withered Freddy = He's completely silent and nearly invisible when walking past the office window.
                    He can only be clearly seen via his eyes & teeth.

* Withered Bonnie = He's invisible in your office, with the only indication being the lights flickering.

* Withered Foxy = His audio stinger has been removed, with only his ambient noise being his indication.

* Balloon Boy = He shares Jay Jay's immunity to the ventilation heater.

* Jay Jay = She shares Balloon Boy's immunity to the ventilation audio lure.

* Marionette = Her warning sign indicator has been removed, so be sure to reset the music box once in a while.

* Shadow Freddy = His power-out duration has been extended to last longer than normal.

* RWQFSFASXC = It doesn't make any noise, and it's been given a new coat of paint.

* The Phantoms = They'll rewind time proportional to the duration of the night after jumpscaring you.

* Springtrap = He'll move throughout the building without making any noise.

* Nightmare Fredbear = His teeth indicator has been removed, so be sure to remember to keep the office cool.

* Nightmare Balloon Boy = Both his audio stinger & laughter have been removed,
                          and his punching requirement now scales up to 10 instead of 8.

* Nightmarionne = He doesn't make any noise when dropping into your office,
                  with only his garbled noise being his indication.

* Lolbit = They've been renamed to "Tangle," and they've been given a new coat of paint.

* Circus Baby = The maximum number of Bidybabs to find now scales up to 24 instead of 20.

* Funtime Freddy = Bonnet is now alongside Funtime Freddy instead of him simply being empty handed.
                   His behaviour has also seen some rather peculiar changes,
                   now requiring the door to be closed on him when Bonnet is with him,
                   and for the opposite door instead to be closed when Bon-Bon is with him.

* Funtime Foxy = They've been given the ability to randomly attack the right door,
                 as well as a sticky note indicating the direction they'll be attacking from.

* Ballora = The required number of Minireenas to find has been increased from 4 up to 5,
            and the time you're given to find them all has also been reduced.

* Helpy = More pop-ups will spawn & move faster as his difficulty goes up. To compensate,
          said pop-ups can simply be closed by hovering over the X without clicking.

* Music Man = He'll block your view of the office window & won't ever leave during the night.

* Scrap Baby = The amount of power that she can siphon has been doubled.
               Her warning sign indicator has also been removed,
               and her metal crashing noise no longer loops.

* Twisted Wolf = His illusion disk has been made to no longer blink red,
                 making it just a circular hunk of metal.

* Malhare = He'll no longer keep track of how many flips you have remaining.

* Dreadbear = Both of the candy bowls are now identical colours to each other,
              requiring you to pay attention to the direction of his speech bubble.
              Said speech bubble is now shaped like an arrow to help differentiate the between the two bowls.
              His audio stinger has ALSO been removed, with only his whining being his indication.

* Animdude = The number of lives you're given has has been reduced from 10 down to 8,
             his speed has been increased to be faster, and he's been given a new coat of paint.

* Chipper = The maximum cost of his lumber now scales up to $80 instead of $30.
            His lumber has also been turned into birch wood (because why not).

* Sparky = His bark will no longer echo across the other cameras.
           Said bark can ONLY be heard in the camera that he resides in.

* Candy = His clock will no longer make a ticking sound,
          so be sure to keep a close eye on the TV before he appears.

* Popgoes = His thought bubbles have been removed,
            no longer indicate which camera he'll move to.

* Rodney = He's more likely to yap now... That's about it.



 Additions & Changes to SP Difficulty
--------------------------------------
* Freddy Fazbear = After blocking his attack, instead of being pushed back to the Dining Area,
                   he'll instead only be pushed to the back of either of the hallways.

* Bonnie = After blocking his second attack, he'll then do a third attack to your left door.

* Chica = After blocking her second attack, she'll then do a third attack to your right door.

* Endoskeleton = It'll disable your flashlight & fan everytime it appears.

* Toy Chica = She'll send out 3 cupcakes to attack you instead of 2.

* Withered Bonnie = He can now force your monitor down whenever the lights start flickering.

* Jay Jay = She'll permanently disable your doors for the ENTIRE night.

* Marionette = She'll force you into another camera after resetting the music box.

* RWQFSFASXC = It'll ALWAYS be visible in your office, never fully disappearing.

* The Phantoms = ALL of their jumpscares are now lethal to you.

* Circus Baby = ALL 32 of her Bidybabs will appear on the cameras.

* Ballora = ALL 8 of her Minireenas will appear on the cameras.

* Helpy = He'll spawn a barrage of 3 pop-ups that are able to move diagonally.

* Scrap Baby = She'll instantly jumpscare you the moment you lose all your power.

* Dreadbear = His speech bubble will no longer be shaped like distinct arrows (sorry ElectricKosmos :<).

* LolzHax = He'll now spawn 5 animatronics to the night instead of 3.

* Chipper = The cost of his lumber has been increased from $300 up to $400.

* Sparky = He won't bark to indicate which camera he's in AT ALL. The only indication will be the
           "Controlled Shock" button changing as you click on the cameras to search for him.

* Rodney = He'll no longer take ANY breaks in between each of his quips. Just ignore him.



 Additions & Changes to Custom Night Challenges
------------------------------------------------
* Rabbit Season = Renamed the challenge to "Wabbit Season" (because why not).
                  Increased Bonnie's difficulty from 20 up to SP,
                  Withered Bonnie's difficulty from 20 up to SP,
                  & RWQFSFASXC's difficulty from 20 up to SP.
                  Added Marionette with difficulty 10,
                  & Animdude with difficulty 10.
                  It's time for Mr. Cawthon to relive his worst nightmares!

* Window Watchers = Increased Dreadbear's difficulty from 20 up to SP.
                    Added RWQFSFASXC with difficulty 10,
                    Nightmare Fredbear with difficulty 10,
                    Music Man with difficulty 5,
                    & Twisted Wolf with difficulty 10.
                    You wanted to be able to see anything? Womp womp!

* Era of '87 = Increased Golden Freddy's difficulty from 5 up to 15,
               Endoskeleton's difficulty from 5 up to 10,
               Toy Chica's difficulty from 20 up to SP,
               Withered Bonnie's difficulty from 20 up to SP,
               Jay Jay's difficulty from 5 up to 10,
               Marionette's difficulty from 20 up to SP,
               Shadow Freddy's difficulty from 5 up to 10,
               & RWQFSFASXC's difficulty from 5 up to 10.
               Added the Phantoms with difficulty 5,
               Funtime Foxy with difficulty 5,
               & Candy with difficulty 5.

* Ladies' Night = Increased Chica's difficulty from 20 up to SP,
                  Toy Chica's difficulty from 20 up to SP,
                  Circus Baby's difficulty from 20 up to SP,
                  Ballora's difficulty from 20 up to SP,
                  & Scrap Baby's difficulty from 20 up to SP.
                  Added Endoskeleton with difficulty 10,
                  RWQFSFASXC with difficulty 10,
                  Nightmarionne with difficulty 10.
                  & Candy with difficulty 10 (He's here as Cindy's plus-one).
                  The feminine Phantoms' jumpscares are now lethal to you.

* Old Friends = Increased Freddy's difficulty from 20 up to SP,
                Bonnie's difficulty from 20 up to SP,
                Chica's difficulty from 20 up to SP,
                Withered Bonnie's difficulty from 20 up to SP,
                Marionette's difficulty from 20 up to SP,
                & RWQFSFASXC's difficulty from 20 up to SP.

* New Friends = Increased Shadow Freddy's difficulty from 20 up to SP,
                Circus Baby's difficulty from 20 up to SP,
                Ballora's difficulty from 20 up to SP,
                Helpy's difficulty from 20 up to SP,
                Dreadbear's difficulty from 20 up to SP,
                & Sparky's difficulty from 20 up to SP.

* Even a Bear! = Increased Freddy's difficulty from 20 up to SP,
                 Shadow Freddy's difficulty from 20 up to SP,
                 Helpy's difficulty from 20 up to SP,
                 & Dreadbear's difficulty from 20 up to SP.
                 Added Mr. Hippo with difficulty 10,
                 & LolzHax with difficulty 10.
                 Phantom Freddy's jumpscare is now lethal to you.

* Second Coming = Increased Toy Chica's difficulty from 20 up to SP,
                  the Phantoms' difficulty from 20 up to SP,
                  Scrap Baby's difficulty from 20 up to SP,
                  & Rodney's difficulty from 20 up to SP.

* Blind Mode = Increased Freddy's difficulty from 20 up to SP,
               Bonnie's difficulty from 20 up to SP,
               Chica's difficulty from 20 up to SP,
               Nightmarionne's difficulty from 10 up to 15,
               Music Man's difficulty from 10 up to 15,
               Scrap Baby's difficulty from 20 up to SP,
               & Sparky's difficulty from 20 up to SP.
               Added Golden Freddy with difficulty 5,
               Mangle with difficulty 5,
               & Lolbit with difficulty 10.

* Deafening = Increased RWQFSFASXC's difficulty from 10 up to 15,
              Scrap Baby's difficulty from 20 up to SP,
              & Dreadbear's difficulty from 20 up to SP.
              Added Toy Bonnie difficulty 10,
              Withered Freddy with difficulty 15,
              Withered Chica with difficulty 10,
              Withered Foxy with difficulty 15,
              Nightmare Balloon Boy with difficulty 15,
              Nightmarionne with difficulty 10,
              Lolbit with difficulty 10,
              & Ballora with difficulty 5.

* Watchful Eye = Increased Freddy's difficulty from 10 up to 15,
                 Bonnie's difficulty from 10 up to 15,
                 Chica's difficulty from 10 up to 15,
                 Marionette's difficulty from 20 up to SP,
                 Springtrap's difficulty from 10 up to 15,
                 Circus Baby's difficulty from 20 up to SP,
                 Ballora's difficulty from 20 up to SP,
                 Scrap Baby's difficulty from 20 up to SP,
                 & Sparky's difficulty from 20 up to SP.
                 Added Endoskeleton with difficulty SP,
                 Nightmare Fredbear with difficulty 15.
                 & Rodney with difficulty 10.

* Gaming Hard? = Added Mangle with difficulty 20,
                 Balloon Boy with difficulty SP,
                 Jay Jay with difficulty SP,
                 Lolbit with difficulty 20,
                 Funtime Foxy with difficulty 20,
                 Sparky with difficulty SP,
                 Popgoes with difficulty 20,
                 & Rodney with difficulty SP.

* Paddleball Panic = Removed Foxy from this challenge.
                     Added Balloon Boy with difficulty SP,
                     Jay Jay with difficulty SP,
                     Nightmare Fredbear with difficulty 20,
                     Lolbit with difficulty 20,
                     Scrap Baby with difficulty SP,
                     & Rodney with difficulty SP.
                     Helpy now activates right at the start of the night.

* General's Challenge = Added Balloon Boy with difficulty SP,
                        Jay Jay with difficulty SP,
                        Lolbit with difficulty 20,
                        & Rodney with difficulty SP.

* Chipper's Revenge = Added Balloon Boy with difficulty SP,
                      Jay Jay with difficulty SP,
                      Nightmare Fredbear with difficulty 20,
                      & Rodney with difficulty SP.

* Minute 2 Win It = Increased Toy Freddy's difficulty from 5 up to 20,
                    & Ballora's difficulty from 15 up to 20.
                    Added Mangle with difficulty 5,
                    Jay Jay with difficulty SP,
                    Lolbit with difficulty 20,
                    & Helpy with difficulty 5.

* LolzHax Shuffle = Increased Marionette's difficulty from 20 up to SP.
                    Added Helpy with difficulty 20,
                    looks like LolzHax' infected with adware!

* Custom Nigh SP = An entirely NEW challenge!
                   Freddy is set to difficulty SP,
                   Bonnie is set to difficulty SP,
                   Chica is set to difficulty SP,
                   Endoskeleton is set to difficulty SP,
                   Toy Freddy is set to difficulty 20,
                   Toy Chica is set to difficulty SP,
                   Withered Bonnie is set to difficulty SP,
                   Balloon Boy is set to difficulty 20,
                   Jay Jay is set to difficulty 20,
                   Marionette is set to difficulty SP,
                   Shadow Freddy is set to difficulty SP,
                   RWQFSFASXC is set to difficulty SP,
                   the Phantoms are set to difficulty SP,
                   Circus Baby is set to difficulty SP,
                   Ballora is set to difficulty SP,
                   Helpy is set to difficulty SP,
                   Music Man is set to difficulty 20,
                   Scrap Baby is set to difficulty SP,
                   Malhare is set to difficulty 20,
                   Dreadbear is set to difficulty SP,
                   LolzHax is set to difficulty 20,
                   Coffee is set to difficulty 20,
                   Animdude is set to difficulty 20,
                   Chipper is set to difficulty 20,
                   Sparky is set to difficulty SP,
                   & Rodney is set to difficulty SP.



 Additions & Changes to Boss Fights
------------------------------------

 Additions & Changes to Vs. Salvage
------------------------------------
* The amount of health that he starts of with has been increased from 100 up to 120.

* The amount of power he can siphon & health he can heal back have both been doubled.

* The number of wires that he can spawn in the vent system has been increased.

* The number of wires that he can spawn in your office has been increased.

* His eyeball wires have been changed to be pitch black with glowing pupils.

* ALL of Salvage's warning sign indicators have been removed, so good luck with that!



 Additions & Changes To Vs. The Nightmares
-------------------------------------------
* Nightmare = The heat you gain from dying in the Happiest Day minigame has been doubled.

* Nightmare Freddy = The number of Freddles that he can spawn around your office has been increased.
                     If a SINGLE Freddle of his latches onto you, you'll be instantly jumpscared.

* Freddles = They'll no longer make screeching noises whenever they appear around your office.
             They're also nearly invisible and can only be clearly seen via their eyes & teeth.

* Nightmare Chica = She's completely silent and nearly invisible when walking past the office window.
                    She can only be clearly seen via both her and her Nightmare Cupcake's eyes & teeth.

* Nightmare Foxy = His alarm clock will no longer make a ticking sound,
                   so be sure to keep a close eye on the time before he appears.

* Happiest Day Minigame = The blinking indicator for the spike block enemies have been removed.
                          The Gearrat enemies have also had their speed increased.



 Additions & Changes to Vs. Psycho Foe Fredbear
------------------------------------------------
* Pop-Ups Microgame = The number of pop-ups that can spawn has been increased from 3 up to 9. To compensate,
                     said pop-ups can simply be closed by hovering over the X without clicking.

* Typing Microgame = A MULTITUDE of answers have been added that are as follows: BALLOON, BAND, BIDYBAB, BLIND, DAVID, DAYCARE,
                     BROTHER, BUNNY, CADET, CANDY, CAWTHON, CHARLIE, CHIPPER, CLASSIC, COSTUME, CRATE, CUPCAKE, DARK, DEAF, DEATH,
                     DREAD, DUDE, EDWIN, EMILY, ENDO, FAZWARE, FELIX, FFPS, FIONA, FLASH, FNAC, FNAF, FREDDLE, FRICK, FROG, FUNTIME,
                     GABRIEL, GANG, GATOR, GENERAL, GHOST, GOLD, GREGORY, GRIMM, GUARD, HAPPY, HELPY, HIPPO, HOME, HOUSE, HUGS, LEFTY,
                     LIFE, LIGHT, LMAO, LOLZ, LOLZHAX, MALHARE, MALWARE, MANOR, MASK, MAXMODE, MICHAEL, MIMIC, MONTY, MOON, NEDD,
                     NIGHT, ORVILLE, PARTY, PATCH, PHANTOM, PHONE, PIZZA, PLUSH, PLUSHIE, POPGOES, POWER, PSYCHIC, PUMPKIN, ROXANNE,
                     ROXY, SALVAGE, SCHMIDT, SCOTT, SCRAP, SHARK, STAN, SUSIE, TIME, TRAP, TRASH, TWISTED, VANNY, WOLF, RWQFSFASXC...
                     & BOOB.

* Cupcake Clicking Microgame = Removed the bottom bar indicating cupcake clicking limit.

* Office Cupcake Microgame = Changed all the positions that the cupcake can spawn in.

* Wire Yanking Microgame = The number of eyeball wires that can spawn has been increased.

* Extras Menu Microgame = Increased the number of icons that you'll need to sift through.

* Animdude Microgame = Your speed has been increased to be faster than normal.

* Freddles Microgame = The number of Freddles that can spawn around your office has been increased.

* Pop-Ups Office Attack = The number of pop-ups that can spawn has been increased from 3 up to 5. To compensate,
                         said pop-ups can simply be closed by hovering over the X without clicking.

* Freddles Office Attack = The number of Freddles that Psycho Foe Fredbear can spawn has been increased.
                           They'll no longer make screeching noises whenever they appear around your office.
                           They're also nearly invisible and can only be clearly seen via their glowing red eyes.



 Catalogue of All Additions & Changes to Mod
---------------------------------------------

 VER. 1.0.0 - The Release
--------------------------
* First version of the mod FINALLY releases to the public (obviously).



 VER. 1.1.0 - The "SLY FOXES" Update
-------------------------------------
* Given Foxy the ability to randomly attack the right door.
* Given Funtime Foxy the requirement for BOTH doors to be closed.
* Replaced some of the Bear5-related assets with...
* Added text for the mod's current version to the title screen.



 VER. 1.2.0 - The "SPECIAL BALANCING" Update
---------------------------------------------
* Given Toy Chica a new mechanic when set to SP difficulty.
* Given Circus Baby a new mechanic when set to SP difficulty.
* Given Ballora a new mechanic when set to SP difficulty.
* Reduced Circus Baby's Bidybab requirement from 30 down to 24.
* Reduced Ballora's Minireena requirement from 6 down to 5.
* Removed Nightmarionne's gasping noise when dropping into your office.



 VER. 1.3.0 - The "MASSIVE CONTENT" Update
-------------------------------------------
* Given Nightmare Freddy the punishment for jumpscaring you if a SINGLE Freddle isn't flashed.
* Cloaked Nightmare Freddy's Freddles to be nearly invisible asides from their eyes & teeth.
* Cloaked Nightmare Chica to be nearly invisible asides from her eyes & teeth.
* Cloaked Psycho Foe Fredbear's Freddles to be nearly invisible asides from their eyes.
* Removed Withered Freddy's walking sound, making him completely silent.
* Removed Nightmare Chica's walking sound, making her completely silent.
* Increased Animdude's minigame speed to be faster than normal.
* Increased Animdude's minigame lives count from 6 up to 8.
* Increased the price of the pickles in Mendo's shop from $300 up to $400.
* Updated VARIOUS challenges in the custom night to be harder than normal.
* Updated a few of Psycho Foe Fredbear's microgames to be harder than normal.
* Updated Funtime Freddy's salvaging dialogue to give Bonnet a proper speaking role.
* Updated the face cards in Hare Pairs to be real Poker cards instead.
* Updated Tangle Mangle Tasmania to "Tangle Tasmania" for the sake of brevity.
* Updated a few of the icons relating to the animatronics as well as the trophies.
* Updated a few stickers that you earn when completing a custom night challenge.
* Updated the tutorial poster in the office to be a proper, decorative poster instead.
* Updated the office doors to include the logo of a goated content creator (Phisnom!).
* Added 1 new colour that the game's title can randomize into.
* Fixed the game's title in the credits not randomizing its colours.



 VER. 1.4.0 - The "NICHE YOUTUBER" Update
------------------------------------------
* Overhauled Funtime Foxy to be able to randomly attack either of the doors,
  instead of simply attacking both doors at the same time.
* Increased the difficulty of the Ladies' Night challenge in the custom night.
* Reduced how much Nightmare Balloon Boy's punching requirement scales up to
  (from 12 punches down to 10 punches).
* Reduced how much the price of Chipper's lumber scales up to (from $90 down to $80).
* Updated Foxy's directional audio cue to sound MUCH more clearer.
* Updated Dreadbear's candy & candy bowls to be purple instead of green.
* Updated Dreadbear's speech bubble to be shaped like an arrow,
  HOPEFULLY solving the issue of not knowing which bowl to take from.
* Updated the cutscene before the Psycho Foe Fredbear boss fight to give Fredbear glowing red eyes.
* Updated the children in Puppet Patrol to no longer have distinct faces.
* Updated the death screen to include a few new tips for the animatronics.
* Updated the descriptions for some of the animatronics to HOPEFULLY make them much more clearer.
* Updated the Phisnom doors homage to be just a LITTLE bit more blatant than it originally was.
* Added a poster on the right-sided window paying homage to another goated creator (ElectricKosmos/IanTheMemer!).



 VER. 1.4.1 - The "DREADBEAR SUX" Hotfix
-----------------------------------------
* Updated Dreadbear's speech bubble to be even MORE shaped like an arrow.
* Updated the ElectricKosmos/IanTheMemer poster homage to include his YouTube channel's logo.
* Changed the colour palettes of all the office plushies to be that of their Blacklight couterparts.
* Changed the colour of the office clock's minute hand from black to red (because why not).



 VER. 1.5.0 - The "SICK & TWISTED" Update
------------------------------------------
* Given Endoskeleton the requirement that you MUSTN'T use the fan & heater alongside the flashlight.
* Given Helpy the ability to spawn more pop-ups the more his difficulty is increased.
* Given Helpy's pop-ups the ability to move & bounce across your screen,
  moving faster the more his difficulty is increased.
* Given Helpy a new mechanic when set to SP difficulty.
* Added a Blacklight Golden Freddy plush to the right side of the office.
* Removed the blinking indicator for the spike block enemies in the Happiest Day minigame.
* Increased the number of Freddles that Nightmare Freddy can spawn around your office.
* Increased the difficulty for most of Salvage's attacks to be harder than normal.
* Increased the difficulty for some of Psycho Foe Fredbear's microgames to be harder than normal.
* Increased the difficulty for a few of Psycho Foe Fredbear's office attacks to be harder than normal.
* Rebalanced the difficulty for some of the challenges in the custom night.
* Changed Helpy's pop-ups to be able to be closed simply by hovering over the X button.
* Doubled the rate at which Scrap Baby can siphon your power.
* Removed Twisted Wolf's audio stinger, making him completely silent.
* Removed Dreadbear's audio stinger when appearing at your office window.
* Increased the frequency of Rodney's yapping... That's about it for him.
* Updated the salvage values for a few of the animatronics in the post-night salvaging minigame.
* Updated Animdude's salvaging dialogue to mention the fact that he's red now lmao.
* Updated a few of the salvaging-related sprites for Animdude & Psycho Foe Fredbear.
* Added 1 new colour that the game's title can randomize into.
* Changed the colour palettes of all the menu UIs, warning screen, & office devices to be purple.
* Changed the colour palettes for a few Bear5-related assets to be that of...
* Patched out a very specific RNG predicament from occurring where the lights go out because of Shadow Freddy,
  Endoskeleton spawns in, thus preventing you from using your flashlight, & Twisted Wolf spawns in your office,
  but you're unable to find his illusion disc due to the darkness, said illusion disc no longer blinking,
  & Endoskeleton preventing flashlight usage.



 VER. 1.5.1 - The "ESPECIALLY CHALLENGING" Hotfix
--------------------------------------------------
* Given Freddy Fazbear a new mechanic when set to SP difficulty.
* Given Bonnie a new mechanic when set to SP difficulty.
* Given Chica a new mechanic when set to SP difficulty.
* Given Endoskeleton a new mechanic when set to SP difficulty.
* Given Marionette a new mechanic when set to SP difficulty.
* Added randomization to the spawn rate of Helpy's pop-ups as well as their speed.
* Doubled the heat that Nightmare gives you from dying in the Happiest Day minigame.
* Doubled the speed for the Gearrat enemies in the Happiest Day minigame.
* Reduced the visuals of Seagoon's tentacles in Pirate Plunder from 5 stages down to 4.
* Rebalanced the difficulty for a few of the challenges in the custom night.
* Changed the colour palettes for more of the menu UIs to be purple.
* Updated the descriptions for some of the animatronics to HOPEFULLY make them much more clearer.



 VER. 1.6.0 - The "FINISH LINE" Update
---------------------------------------
* Given Withered Bonnie a new mechanic when set to SP difficulty.
* Given RWQFSFASXC a new mechanic when set to SP difficulty.
* Given Scrap Baby a new mechanic when set to SP difficulty.
* Given Dreadbear a new mechanic when set to SP difficulty.
* Given Sparky a new mechanic when set to SP difficulty.
* Given Rodney a new mechanic when set to SP difficulty.
* Removed Sparky's echo across the other cameras that he's not in.
  This also applies to his microgame in Psycho Foe Fredbear's boss fight.
* Added randomization to Withered Freddy's walking speed every time he bumps against a door.
* Slightly reduced the speed for the Gearrat enemies in the Happiest Day minigame.
* Removed the glowing eyes for the Endo Chaser enemies in the salvaging minigame.
* Changed the sprites & colour palettes for all of the MCI children in the salvaging minigame.
* Changed the colour palette for Salvage to swap all reddish colours with purplish colours.
* Changed the colour palettes for the office TVs to be purple.
* Updated the office to include an Emerald Freddy reference.
* Updated Bear5's jumpscare sound to be that of...
* Updated a few of the icons relating to the animatronics.
* Updated some of the portraits for the options in the extras menu.
* Updated how some of the buttons in the custom night menu function.
* Made Helpy activate right at the start of the night in the Paddleball Panic challenge.
* Increased the night length of most of the challenges in the custom night by 1 hour.
* Rebalanced most of the challenges in the custom night to include all of the new SP difficulties.
* Added an entirely NEW challenge to the custom night named "Custom Nigh SP." Good luck!
* Updated the descriptions for a few of the animatronics to HOPEFULLY make them much more clearer.